World
Farever Dungeons & Bosses
The two Early Access regions, their factions and the dungeons that gate progression.
Skyover Island
The starter region. Floating archipelago with three rival factions and four primary dungeons. Recommended for levels 1–15. Most players spend 8–12 hours here in the first run.
- Sunken Aerie — Lv 4–7, intro dungeon. Teaches dodge timing and stagger.
- Stormhold Keep — Lv 8–11, faction dungeon. Drops Skyover Greatsword.
- Wraithwind Spire — Lv 11–14, vertical platforming dungeon with a flying boss.
- Cradle of the Sky — Lv 14–15, region capstone. Two-phase boss with party scaling.
Valley of the Eternal Autumn
The second EA region — significantly harder. Recommended for levels 12+ with at least one upgraded weapon. Expect tighter boss windows and more mechanics.
- Russet Hollow — Lv 12–15, intro dungeon for the region. Heavy poison damage.
- Goldleaf Sanctum — Lv 15–18, puzzle-and-combat hybrid; rewards the first true purple loot.
- Ashen Cathedral — Lv 18–20, dual-boss room. Best done in trio.
- Heart of Autumn — Lv 20+, current end-game. Wipes parties that ignore the food buff.
Dynamic scaling
Every dungeon scales to party size. A solo run gives ~80% of group rewards but with adjusted enemy HP. Duos are the sweet spot for time-per-XP; trios are best for the harder Autumn dungeons.
Tips before entering
- Always carry a second weapon for swap windows.
- Stack a cooked food buff — it is the difference between a clear and a wipe.
- Pick up the town bounty matching the dungeon for double rewards.
- Inspect each boss with the Scholar codex after a clear to unlock weakness data.