Farever
Farever
World

Farever Dungeons & Bosses

The two Early Access regions, their factions and the dungeons that gate progression.

Skyover Island

The starter region. Floating archipelago with three rival factions and four primary dungeons. Recommended for levels 1–15. Most players spend 8–12 hours here in the first run.

Valley of the Eternal Autumn

The second EA region — significantly harder. Recommended for levels 12+ with at least one upgraded weapon. Expect tighter boss windows and more mechanics.

Dynamic scaling

Every dungeon scales to party size. A solo run gives ~80% of group rewards but with adjusted enemy HP. Duos are the sweet spot for time-per-XP; trios are best for the harder Autumn dungeons.

Tips before entering

Which class for dungeons?

See the Farever class tier list for the full S/A/B breakdown by role and team size. For 4-stack hard mode: Warrior tank + Mystic support + Mage DPS + Ranger utility is the meta.

Farever dungeon loot table

Every Early Access dungeon and its meta-relevant drops. Hard mode drops require 3+ party members and gate the S-tier purple weapons. For boss-by-boss drop chances see /bosses/.

DungeonLvKey dropTierHard-mode drop
Sunken Aerie4–7Aerie SpearA
Stormhold Keep8–11Skyover GreatswordAStormhold Longbow
Wraithwind Spire11–14Wraithwind WandAAether-Laced Staff core
Cradle of the Sky14–15Hawk-Eye ShortbowASkyglass shard
Russet Hollow12–15Razor DaggersAForest Fox companion
Goldleaf Sanctum15–18Goldleaf SpearSGoldleaf Wand
Ashen Cathedral18–20Shadow DaggersSEmber Shard
Heart of Autumn20+Ember-Forged Greatsword / Tome of Three PillarsSAegis of Autumn

All Farever dungeon locations