Review · Early Access · May 2026
Farever Review
40+ hours in. Is Farever worth it in Early Access? Honest verdict for the Shiro Games co-op action RPG.
Verdict
7.8 / 10 — Worth it for co-op fans, wait if you want a finished game
Farever is the most polished EA launch from Shiro Games to date. Combat feels great, co-op scales cleanly, and the publisher has a track record of finishing what they start. EA content is short (~40h) but well-paced. If you have co-op friends and an itch for action RPG combat, buy. If you want a 1.0 product, wait.
Combat
8.5/10
Snappy weapon-driven kit, satisfying stagger windows
Classes
7.5/10
Four classes, weapon mastery makes builds flexible
Dungeons
8/10
Eight EA bosses, smart scaling, replayable
Co-op
9/10
Drop-in friend joins, scaling works
Solo
8/10
Fully completable solo, Ranger is the smoothest
Content (EA)
6.5/10
Two regions, ~40h to first cap — short but well-paced
Performance
7/10
Stable post-launch hotfix, minor shader stutter
Price ($29.49)
7.5/10
Fair for the EA content, will get cheaper at 1.0? Unlikely
- + Combat feel — weapon-driven skills make every loadout play differently
- + Co-op scaling works in both directions, solo or 4-stack
- + No predatory monetisation — no battle pass, no MTX, no FOMO
- + Shiro Games has a track record (Wartales, Northgard) of finishing EA games
- + Servers stabilised within 48h of launch — devs are responsive
- - EA content runs short — 30–40h to see everything, then re-runs
- - Mage class has a brutal learning curve, especially solo
- - Tutorial UI is rough — does not auto-detect controller
- - First-launch shader compilation stutter can mislead reviewers
- - No PvP, no console version, no major endgame loop yet
Combat — the strongest pillar
Farever's combat is the reason you keep playing. Each weapon grants its own active skill kit, which means a Mystic with a tome plays radically differently from a Mystic with a spear. Stagger timing rewards aggression; dodge timing rewards patience. The combat loop holds up across 40+ hours without feeling repetitive.
Classes — flexible, with one weak link
Four classes — Warrior, Ranger, Mystic, Mage — cover the standard archetypes. Ranger and Warrior are S-tier all-rounders. Mystic flexes between support and damage. Mage has the highest skill ceiling and is genuinely punishing solo, which is a real onboarding miss in EA.
Co-op — the killer feature
Drop-in friend joining is seamless, encounter scaling works in both directions, and the loot system is per-player (no greed). This is the cleanest co-op action RPG launch since Diablo 4's early couch sessions — and Farever is fully online, so distance doesn't matter.
Content — short but well-paced
Two regions (Skyover, Autumn), eight dungeon bosses, one world boss, ~40 hours to cap. For a paid EA at $29.49, this is on the low end but not stingy. The roadmap promises a third region within 6 months and the level cap raise to 40 in the same window.
Performance & servers
Launch day servers buckled within 30 minutes — expected for a strong EA debut. Shiro Games hotfixed capacity within 24h and has been stable since. Client performance is generally good; shader compilation stutter is the main first-impression killer (see our performance fix guide).
Should you buy Farever Early Access?
Buy now if you have co-op friends, you enjoy weapon-driven action RPG combat, and you accept EA = patches over time. Wait if you want a 1.0 product, you play solo and you bounce off difficulty curves, or you want a console version (no plans yet). For everyone in between — wait for the first major content patch (~3 months out), then decide.
FAQ — Farever review
Is Farever worth buying in Early Access?
Yes, if you like co-op action RPGs and accept that EA = unfinished. For $29.49 you get ~40 hours of polished content and a publisher with a strong record of completing EA games. If you want a finished product, wait 12 months for 1.0.
Is Farever pay-to-win?
No. There is no in-game store, no battle pass, no microtransactions. The full game is unlocked on purchase. Cosmetic-only DLC is planned post-1.0 but is not in the EA build.
How long is Farever Early Access?
Approximately 30–40 hours to hit level cap and clear all eight EA bosses. Endgame replay and weapon mastery extends this to 60–80 hours for completionists.
Should I wait for the Farever 1.0 release?
Wait if: you dislike unfinished games, you have a long backlog, or you want a console version. Buy now if: you want to support development, you have friends already playing, or you specifically enjoy watching games evolve through patches.
Is Farever better than Wartales or Northgard?
Different genre. Wartales is a tactical mercenary sim; Northgard is RTS. Farever is a real-time co-op action RPG. If you like Shiro Games' design sensibility, you will probably like all three.
Related: Farever Early Access details · Farever price · Class tier list · Live player count