Farever
Farever
Combat

Farever Weapons Guide

100+ weapons, each with its own skill kit. Here's how the system works and what to grab early.

How weapon skills work

Farever uses a weapon-driven skill system inspired by Guild Wars 2. Equipping a weapon grants 4–5 active abilities tied to that weapon. Use the weapon to level its mastery; higher mastery unlocks stronger variants of those skills and minor passives. Class skills are layered on top — they are weapon-agnostic.

Main weapon families

WeaponBest onNotes
Sword & ShieldWarrior, MysticBest survivability. Block parries and a guard-break finisher.
GreatswordWarriorHighest single-target stagger. Slow but rewarding.
Dual DaggersWarrior, RangerFast crit-stacking kit. Strong vs single bosses.
SpearWarrior, MysticRange-poke melee. Excellent for kiting in solo play.
LongbowRangerHigh burst at range; charged shots ignore part of armour.
ShortbowRangerSustained DPS, mobile attacks, weaker per-hit.
Throwing KnivesRanger, WarriorOff-hand pressure. Great when paired with daggers.
StaffMage, MysticElemental AoE; the bread-and-butter mage weapon.
Wand & FocusMage, MysticSingle-target nuking with shield from focus off-hand.
TomeMysticGroup buffs, heals and shields. Required for true support play.

Best early-game weapons

Upgrading & runes

Take weapons to the Blacksmith to push them past tier 3. Slot runes inscribed by a Scholar to add stats. Avoid over-investing in greens — save mats for the first blue or purple drop.

Weapon swapping

Always carry two weapons. Swapping mid-fight resets some cooldowns and is the cleanest way to break a boss guard or finish a stagger window. Pair fast + slow (e.g. Daggers + Greatsword) to cover every range band.